
WorkBuddy + Hy4: A Practical Game-Prototyping Workflow
How to evaluate WorkBuddy and Hy4 for game prototypes across engine state, MCP actions, visual quality, testing, and clean hand-off.
ReadInsights on AI agents, model routing, and building production-ready AI systems.

How to evaluate WorkBuddy and Hy4 for game prototypes across engine state, MCP actions, visual quality, testing, and clean hand-off.
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A practical architecture for using WorkBuddy’s specialists and project spaces on multi-step tasks without losing provenance or control.
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A practical WorkBuddy MCP guide covering user and project configuration, permissions, credentials, testing, and failure recovery.
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WorkBuddy, CodeBuddy, and Claude Code overlap, but they optimize for different work surfaces. Compare scope, tools, control, and hand-off before choosing.
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Calculate Gemini 3.8 Flash coding costs including thinking tokens, compare provider rates, and cap retries at two before escalating a failed patch.
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SandBase explains Claude Fable 5.1 coding results, API IDs and cache pricing, with a worked cost example and a separate Astra comparison using actual request bills.
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Why coding agents forget the goal, repeat failed fixes, and skip tests—and how to recover with a task-state record, regression checks, and a bounded restart.
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SandBase's Fable 5.1 evaluation design: test a billing-client upgrade across two repositories, recover from tool failures, cap retries, and count accepted-task cost.
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SandBase compares Fable 5.1 and Mythos 5.1 access, API pricing, fallback and retention. Learn why a Fable API account does not grant Mythos research permissions.
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